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The greatest Ukrainian IT-conference for developers, entrepreneurs, tech-projects and startup community.

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Section VR & Game:

The VR & Game scene will explore a niche that updates faster than people manage to understand it. After the lectures in the GameDev, AR / VR and 3D industries, you will be aware of the specifics of the supplemented and virtual reality. Speakers: Yuri Kostenko (Front Pictures), Pavel Lennes (Arrible VR), Artem Gusak (ArtCraft), Alex Andrusevich (Wargaming.net) and others will speak about tools and mechanics, give advise how to choose technology for your content and dive into the foundations of progressive technologies. The flow will also be full of discussions. We promise 360° view of the topic!

Speakers

Alex Andrusevich

Alex Andrusevich

Level designer at Vostok Games

Igor Podoprygora

Igor Podoprygora

Founder and Lead Designer в Co-openhagen

Pavel Dorokhovsky

Pavel Dorokhovsky

Lead character artist at game Metro: Last Light

Alexander Shlygin

Alexander Shlygin

Solution Consultant, Unity Technologies

Sergiy Yegorov

Sergiy Yegorov

3D COAT & Concept Artist

Mariya Pervyshina

Mariya Pervyshina

General Manager at Missingames

Olexandr Dziuba

Olexandr Dziuba

Founder and CEO at Sense.Vision

Vitaliy Tsybenko

Vitaliy Tsybenko

Founder & CEO в Virbox360

Bogdan Repekh

Bogdan Repekh

Producer at Elyland LLC

Pavlo Lenets

Pavlo Lenets

CEO в Arrible VR

Yuriy Kostenko

Yuriy Kostenko

Manager Partner "Front Pictures", Ukraine

Dmytro Aranchiy

Dmytro Aranchiy

Owner, Chief Architect в Dmytro Aranchii Architects

Roman Boіchuk

Roman Boіchuk

Visual designer, motion and 3D graphics

Kyrulo Pervyshin

Kyrulo Pervyshin

Founder, Gamedesigner, 3D-artist в Other Side Worlds

Artem Husak

Artem Husak

Co-founder and Instructor в ArtCraft

Igor Vertakov

Igor Vertakov

CEO & Founder в ArtCraft

Schedule

27.10

GameDev

28.10

AR/VR

29.10

3D
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11:00
Alex Andrusevich

Alex Andrusevich, Level designer at Vostok Games

Level design in Unreal Engine

12:00
Igor Podoprygora

Igor Podoprygora, Founder and Lead Designer в Co-openhagen

“dream project” in GameDev

In small or one-man teams we are forced to take on cross-disciplinary roles and multitask. But we cannot possibly learn everything from each field nor is it needed. This compact talk is juice from Marketing, Product Design, User Experience Design, Art Direction and tad of Project management practices that can be easily digested and applied to improve your product, process and quality of life.
Starting a new project A common scenario that I see with beginners in gamedev - is a pursuit to release their “dreamproject”. While there is nothing wrong in working with you passionate dreams - you have to do a reality check if you want to turn your hobby into a business.
Here a few things to consider:
Audience; Marketing; Early and continuous testing; Improving your product
Who can be interested:
- Beginners in game development
- Artists, art directors, designers from small gamedev studios
- Small or one-man indie team
13:00
Pavel Dorokhovsky

Pavel Dorokhovsky, Lead character artist at game Metro: Last Light

Get into gamedev and stay. Take off the rose-colored glasses

  • 1) how to get into game dev and whether it is worth the long term. courses \ self-development the desire to earn and the willpower how to choose stylistics and understand your way
  • 2) How to catch the balance if you have already hit. self-motivation and how to withstand it Do you need overtime in the modern world? freelance and pitfalls
  • 3) game dev with a beard, creative stagnation and how not to fall into apathy what to do if not worth it Looking to the future, is there an alternative to going alternatives to development"
  • 15:00
    Alexander Shlygin

    Alexander Shlygin, Solution Consultant, Unity Technologies

    Unity 2017.2 and so one

    The new generation of Unity 2017 platform for creating games and interactive VR / AR applications has emerged more recently. From this lecture, You will find out what is available in the newest version of Unity 2017.2 and what is already, for release in the next version, what new features developers, designers and artists have received, and what else can you do with Unity surround games.
    16:00
    Sergiy Yegorov

    Sergiy Yegorov, 3D COAT & Concept Artist

    Using 3D-Coat for 2D artists

    17:00
    Mariya Pervyshina

    Mariya Pervyshina, General Manager at Missingames

    Accelerators: an application for success or a waste of time?

    In the world, there is a huge number of growth opportunities, including for gaming studios. What is an accelerator? Why such programs are needed in the gaming industry, what are their pros and cons and what accelerators should be taken into account to the development teams?
    18:00
    Olexandr Dziuba

    Olexandr Dziuba, Founder and CEO at Sense.Vision

    The big liars: playtests against Jobbs and Ford

    11:00
    Vitaliy Tsybenko

    Vitaliy Tsybenko, Founder & CEO в Virbox360

    Using VR / 360 content in a modern marketing strategy

    - modern types of content
    - why is it profitable to have your own VR360?
    - your consumer and his preferences
    - how to surprise and sell
    - integration into space
    12:00
    Bogdan Repekh

    Bogdan Repekh, Producer at Elyland LLC

    Virtual Reality experience: it’s not a Video Game

    I will talk about why the current hype about VR games is not justified, which financial performance in top games, and why the current business models of ordinary video games do not work with VR games.
            Also, let's talk about the physiological impact of VR on a person, why it is not necessary to rush to transfer the usual games to VR and to bet on it, and what niche for VR really is in demand and relevant, I will tell about my vision of VR development with examples.
    Key theses of the report:
    - The current state of the gaming industry in figures
    - The current state of the VR of the gaming industry in figures
    - Problems of VR games - production, marketing, install base, funnels,
    - Why do not the usual game business model work
    - What shall I do?
    - Influence of VR on physiology, restriction of the real world and organism
    - How to turn VR lacks into benefits
    - VR as expirience
    - VR game design as an industrial, non-gaming design
    - Examples of theme parks and entertainment use of VR
    13:00
    Vitaliy Tsybenko

    Panel discuss (Vitaliy Tsybenko, Vladimir Zabodskiy)

    Using VR / 360 content in a modern marketing strategy

    - modern types of content
    - why is it profitable to have your own VR360?
    - your consumer and his preferences
    - how to surprise and sell
    - integration into space
    15:00
    Pavlo Lenets

    Pavlo Lenets, CEO в Arrible VR

    What awaits us in terms of new VR / AR technologies in the next 2-4 years

    16:00
    Yuriy Kostenko

    Yuriy Kostenko, Manager Partner "Front Pictures", Ukraine

    Dome and spherical VR theaters.

    More than 100 years, cinema had come a long way: from silent black-and-white films to the high-tech industry with the multi-billion dollar. Format imaging also underwent changes from almost square 1:33:1 to panoramic 2.39:1. The media is also changing the 35 mm film, 70 mm, digital format.Thanks to the latest achievements of digital technologies, it became possible to create a "filmless" movie or "movie 360", where the image seems to surround the viewer, creating a feeling of complete presence inside what is happening.
    Is it time to go beyond the frame?
    What will the viewer choose: a classic movie or a full immersion?
    How are the cinemas of the future organized?
    How does the VR industry affect the development of technology and immersive storytelling?
    11:00
    Dmytro Aranchiy

    Dmytro Aranchiy, Owner, Chief Architect в Dmytro Aranchii Architects

    Сomputing architecture

    Dmytro Aranchii will tell you about computing architecture and how algorithms help to create space.

    In this topic, he will touch aspects of the artefact (in particular collective) intelligence in the architecture of design. As an example, he will use the London project of modular behavioural robots noMad and projects of the Dmytro Aranchii Architects workshop.

    In general, Dmytro will speak about the architecture of future, what is in use already today.

    12:00
    Roman Boіchuk

    Roman Boіchuk, Visual designer, motion and 3D graphics

    How to choose a software for a beginner designer

    - Let's get acquainted with the software suitable for starting a career in design
    - Talk about how to choose the best software for a beginner designer for the cinema, advertising and gaming industry
    - Let's consider what software on what sphere is more focused
    - Сonsider the main established "bundles" of programs in companies
    - Presentation of the course "basic course 2d animation for games"
    13:00
    Pavlo Lenets

    Pavlo Lenets, CEO в Arrible VR

    Безусловный доход. Современные технологии в социальных сферах.

    15:00
    Kyrulo Pervyshin

    Kyrulo Pervyshin, Founder, Gamedesigner, 3D-artist в Other Side Worlds

    Technical Level Design

    Fast creation of locations using shaders, World Machine and 3DCoat.
    16:00
    Artem Husak

    Artem Husak, Co-founder and Instructor в ArtCraft

    VR-concept sculpt and CG education

  • 1. VR and modern development of concept art for games
  • 2. Demonstration of a bundle of Oculus Medium + Zbrush
  • 3. Work in Zbrush and subsequent visualization of the idea
  • 4. Problems of modern CG education and training of young specialists for companies
  • 16:00
    Igor Vertakov

    Igor Vertakov, CEO & Founder в ArtCraft

    VR-concept sculpt and CG education

  • 1. VR and modern development of concept art for games
  • 2. Demonstration of a bundle of Oculus Medium + Zbrush
  • 3. Work in Zbrush and subsequent visualization of the idea
  • 4. Problems of modern CG education and training of young specialists for companies
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